As people have said before, this game is fine, mechanically, but it just doesn't feel good to play, in terms of story. Before I complain, though, I will comment on the good stuff: For one, the sheer number of CGs is very impressive, and most of the characters are pretty great, art-wise. For an idle/clicker game, it's pretty involved, even more so if you count the soft resets as additional content. As a H-game, it works pretty well, the different outfits are usually pretty nice, it gets the job done, and can get pretty addicting. So, looking at it just as an H-game, it's perfectly fine. Not amazing, but not bad. A solid four stars.
Unfortunately, it loses some points stars due to the writing, and maybe some wasted potential. First off, the writing just makes me sad. I know it's supposed to be fetishistic, with all the "I can't disobey" and whatnot, but to completely ruin the minds and personalities of everyone the player encounters feels awful. That issue is especially true in the case of characters like the professor, because of how completely her mind is destroyed. Every time I think they're actually okay with what's happening, they always add "but you're making me think that" or whatever, and it just makes me feel worse. I don't think it's an unfixable issue, though.
Like I said, there's a bit of wasted potential that could really improve the game, in my opinion. First off, the biggest gameplay issue is that once a girl is fully broken, that's the end of the interaction with them, as far as I've seen. There's not really any repeatable interactions with them, and they really just serve as sexy pngs on the bottom of the screen. If you could do more with them, like host dates or something, I dunno, I think it would improve the end-game for the girls. That might not be possible in a game like this, but I do think it should be considered.
It also could help make the hypnotism thing feel less awful. Maybe once they're broken, you can give them some free will, and they'd wear different outfits or something? Maybe some new dialogue, saying that they know what the player has done, could leave, but choose not to? Again, I don't know, maybe that hurts the vision of the game, but it would make me, and I'm sure others, would feel better about the story if something like that existed. Heck, let us pick who gets some free will back, and then you can keep both the more "evil" side, and a more kind side. Regardless, I think it needs more in terms of content for already broken girls, and some sort of "kind" or "less evil" option.
I really want to like this game, and I'll certainly keep my eye on it, but I think without some changes it will unfortunately stay just okay, and not great. I'm rooting for this game, but who knows. It might become great, or it might stay sadly mediocre. It's got amazing potential, it just needs that potential to be realized.